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DCAD render 2017 - Physic Full

Hiper-realistic rendering engine based on light and materials physic.


- Rendering type: Quick Physic & Physic
- Max image size (px): 8000x8000
- LPe (Light path expression): YES
- MDL support material: YES
- Artificial lights: No limits (full range of artificial lights as: IES photometric, Distant, Point, Volumetric cylinder-sphere-area disk-area rectangle photometric, Spot, Area disk spot, Area rectangle spot)
- Emitting materials: YES
- Natural lights: Physically generated Global Illumination


Minimun System requirements: computer with Intel processor i5, Windows 7 (64bits). 8 GB ram ), Graphic cards nVidia - CUDA support.

 

Recommended: computer with Intel processor i7, Windows 10 (64bits),16GB ram or greater Graphic card nVidia GeForce GTX 950 or superior.

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DCAD render also runs within non nVidia equipped computers but in this case the application only use the CPU power for calculations.

 

Import 3D model from: DCAD VectorSpace .PTF, Rhino Model .3dm, SketchUp Model .skp, Filmbox .fbx, Collada .dae, Blender 3D .blend, 3ds Max .3ds, 3ds Max .ase, Wavefront Object .obj, AP203/214 .stp .step, BIM Industry Foundation Classes (IFC/Step) .ifc, XGL .xgl, XGL .zgl, Stanford Polygon Library .ply, LightWave .lwo, LightWave Scene .lws, Modo .lxo, Stereolithography .stl, DirectX X .x, AC3D .ac, Milkshape 3D .ms3d, TrueSpace .cob, TrueSpace .scn, Biovision BVH .bvh, CharacterStudio Motion .csm, Irrlicht Mesh .irrmesh, Irrlicht Scene .irr, Quake I .mdl, Quake II .md2, Quake III Mesh .md3, Quake III Map/BSP .pk3, Return to Castle Wolfenstein .mdc, Doom 3 .md5, Valve Model .smd, Valve Model .vta, Starcraft II M3 .m3, Unreal .3d, BlitzBasic 3D .b3d, Terragen Terrain .ter, 3D GameStudio (3DGS) .mdl, 3D GameStudio (3DGS) Terrain .hmp, Izware Nendo .ndo.

Software Suggested: any 3D software that export one of the file formats above. DCAD line as a complementary post-processor rendering effects.


One year upgrades and technical support included.

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